MetaSoccer
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Players
Players are another cornerstone of the game, as they will be one of the keys to determining the success of the teams. Players are directly bred in the metaverse, as they are minted once discovered by youth scouts through Scouting.
Exception goes to real-life players, that have established licensing agreements with MetaSoccer to be portrayed as NFTs, called the Icons series.

Attributes

Each player has a series of attributes, some fixed, and some variable in the short or long term.

Role

This is the natural position that the player occupies on the field. Some players with a more versatile profile will be able to perform well in several positions. If the player is used in a position that does not fit his role, his score will decrease.
The roles that a player can occupy are as follows:
Role
Covering
Abbreviation
Goalkeeper
GK
GK
Right Wing-Back
DF
RWB
Right Back
DF
RB
Centre Back
DF
CB
Left Back
DF
LB
Left Wing-Back
DF
LWB
Center Defensive Midfielder
MF
CDM
Right Midfielder
MF
RM
Center Midfielder
MF
CM
Left Midfielder
MF
LM
Center Attacking Midfielder
MF
CAM
Right Forward
FW
RF
Center Forward
FW
CF
Left Forward
FW
LF
Right Winger
FW
RW
Striker
FW
ST
Left Winger
FW
LW

Age

The age of the player will have remarkable importance in MetaSoccer, since it has a direct impact on his abilities.
New players are discovered between the ages of 14 and 19. All the players will retire around the age of 38, so depending on the age of the player found in scouting, the player will have a different lifetime, which can impact the profitability of the player.
There is a chance that players become youth scouts once retired.

Height & Weight

These attributes are calculated based on a normal distribution by specific role, considering that goalkeepers are, usually, taller than central attacking midfielders, for example.
Weight is also obtained from a normal distribution applied to the Body Mass Index knowing the height previously calculated.
Foot will be determined by the probabilities of each specific role and can be right, left or both. These probabilities are based on data from real players.

Club

This is the club to which the player belongs.

Personal

These are the personal attributes that define a player:

Condition

This is the physical condition of the player. After performing a physical activity (a training, a match...) his condition will decrease due to physical exertion.
Condition will be recovered over time, the speed of recovery will depend on the physical attributes of the player.
Players will be more likely to be injured if they do physical activity without having regained a minimum of their condition.

Morale

It is the player's state of mind and will affect the player's performance in matches. The player's mood will be affected by the following factors:
  • The minutes available
  • The latest results from the team
  • If listed on the market as transferable
The variation and recovery on morale will depend on the mental attributes of the player.

Injuries

The player's health condition. If repeated physical exertion is performed without rest, the player may get injuries.
Coming soon: More details about Condition, Morale and Status logic.

Form

Soccer is a team game, so players need to play within a team from time to time to obtain the maximum benefit of their skills.
Long periods without playing in team matches will impact players' performance.
Form Details

Abilities

These are the skills that define a player. These abilities are important to the player's performance on the pitch, but will not be totally decisive since the personal attributes, tactics and a random component based on RNG (Random Number Generation) technology will also come into play.
A player's abilities are divided into the following sections:
Technical
Tactical
Physical & Mental
Passing
Vision
Fitness
Dribbling
Bravery
Strenght
Crossing
Positioning
Speed
Shooting
Marking
Concentration
Finishing
Sliding Tackle
Aggression
Heading
Standing Tackle
Creativity
Goalkeepers’ abilities have some differences for each main section:
Technical
Tactical
Physical & Mental
Diving
Vision
Fitness
Handling
Bravery
Strenght
Kicking
Positioning
Speed
Punching
Concentration
Throwing
Aggression
Reflexes
The average of each section results into the ability score for all players.

Overall

This is the weighted average of the more relevant Skills for each covering/role. It will be updated as the abilities evolve.

Potential

This is the maximum an ability can be improved. It will be determined in the scouting process and is highly related to the knowledge of the Scout. Each player will also have an Overall Potential.

Overall Potential

The overall potential is the number you’ll see next to your player and that represents, and it’s linked to the player specific role, which means that the player will be able to achieve that potential within his specific role. The overall potential is calculated based on the potential for each ability.

Special abilities

Special abilities are players’ extraordinary skills that can enhance specific actions. Not all players have special abilities, but the ones who do have a great influence on any match. Some special abilities are specific to a certain role, and only players who are in that role may have it, while others can be applied to any player, independently of his position in the pitch.
Players can have two types of special abilities: one type only affects the player alone, and the other affects several players in the team.
In the second type, the lineup chosen is important. For example, if one player has an ability that affects all the defense-line players, it would be wise to select a more defensive lineup.
On the first version of the PvE, special abilities will improve the overall score of one or more players in the lineup, depending on the special ability. In later versions, each special ability will apply to a specific field of action, to provide users a more rich and detailed gaming experience.
These are the existent special abilities, roles they cover and the impact they have in the current version of the game:
Special Ability
Roles Covered
Impact on Gameplay
Penalty Stopper
Goalkeeper
+6 overall
Kicker Goalkeeper
Goalkeeper
+6 overall
Speaker Goalkeeper
Goalkeeper
+3 overall
+1 overall of all players in the same line
Insuperable
Defender
+6 overall
Kaiser
Defender
+3 overall
+1 overall of all players in the same line
Magician
Midfielder
+6 overall
Dribbler
Forward
+6 overall
Killer
Forward
+6 overall
Coach on the Pitch
Defender and Midfielder
+3 overall
+1 overall of all players in the same line
Warrior
All except Goalkeeper
+3 overall
+1 overall of all players in the same line
Fouls Kicker
All except Goalkeeper
+6 overall
Penalty Kicker
All except Goalkeeper
+6 overall
Corner Specialist
All except Goalkeeper
+6 overall
Leader
All
+3 overall
+1 overall of all players in the same line
Clutch Time Player
All
+6 overall
Captain
All
+3 overall
+1 overall of all players in the same line
Super Substitute
All
+6 overall
Team Player
All
+3 overall
+1 overall of all players in the same line
Note: If a Goalkeeper has a special ability that affects players in the same line, it will affect players in the defense line.
Special abilities will add points to a player’s overall score regardless if he plays in his specific role or not. However, the player’s overall will always be lower when playing in a position he is not skilled at. For example, if you put a player who is a Center Midfielder playing as a Center Forward, his overall score will always be lower, even after the increase given by the special ability.
Though all special abilities have a different performance in the first version of the gameplay, there are some that have particular characteristics and distinctions:
  • Penalty Stopper: This special ability increases the general skills of a Goalkeeper, and it will specifically affect penalties when they’re scored during the game. In the following versions of PvE, there will be penalties during and at the end of tiematches, so it will be possible to take advantage of this special ability more frequently.
  • Penalty Kicker: Same as Penalty Stopper.
  • Super Substitute: Because the PvE first version won’t have substitutions, players with this special ability will improve their score at the beginning of a match.
  • Team Player, Warrior, Coach on the Pitch, Leader and Captain: These special abilities will only impact players in the same line. In future iterations, these abilities will affect all players on the field.

Accumulated Special Abilities

A user could have several players with the same special abilities.
It’s not beneficial to have many players with the same special abilities because this strategy won’t always improve the performance of the team. In the first version of PvE, there will be no limit to use players with the same abilities, but limits to what special abilities can be repeated on the field will be introduced in the future.