After exploring the more “traditional” approach of a limited supply token, we found that it wasn’t the best solution to reach our goals, since the market will have full control of the MSU price. Big price jumps can be seen as desirable, but since all users entering the game will need to buy MSU we could easily reach a point where the token is too expensive or just unavailable for them, therefore limiting game adoption and long-term growth. The opposite is also dangerous since all game rewards are MSU-based: if the price drops, the value of the rewards will drop proportionally, potentially leading to a self-destructing loop where users want to exit the metaverse to look for more profitable games. In short, a fixed supply token isn’t suited to build a dynamic and sustainable metaverse.