Our long-term goal is to have a full system with PvP leagues, along with PvP and PvE tournaments offering different formats, such as single and double elimination, straight round-robin, round-robin and double-split.
We are continuing to release features that will strengthen the competition at a steady pace.
To start, we will offer a simplified version of the rewards system.

Single PvE Matches

PvE matches are already available, which allow you to compete against random adversaries. You may pick the difficulty level related to the lineup skill of the team you are opposing.
Check more information regarding lineup skill in the Matches section.
After each match, $MSC will be rewarded and added to an individual safe, according to the game result as described below. Each wallet will have an assigned unique safe.
You have to take into account your players’ conditions, as this will affect the number of matches you can play throughout the day. Details about condition can be found in the Players section.

Ranking System

Every week there will be a ranked competition, where teams will be ranked based on the total number of points awarded during the week.
There will be six competitions, one for each tier of team potential:
  • Tier 1: 40–49
  • Tier 2: 50–59
  • Tier 3: 60–69
  • Tier 4: 70–79
  • Tier 5: 80–89
  • Tier 6: 90–99
The potential of your team will be the average overall potential of all players in the team, and each team will be able to compete only in one ranking.
At the end of the week, a prize in $MSU will be rewarded according to the position in the competition.
The ranking system will be iterated over the upcoming releases.