There are many factors that can determine the outcome of a match: the individual technique of a player, team morale, tiredness... Basically, the outcome of each match will depend on the direct confrontation between each coach's tactics, the technique of the players, and a percentage of luck.
As a Manager, before each match, you will have to decide on the initial line-up and strategy of the match. During the match, you will have real-time information on the main statistics of your players and the match. You can also make changes to tactics and player substitutions (up to 5).
There are several types of encounters:

Friendly matches (PvE)

Player vs. MetaSoccer Environment mode. As a Manager you will be able to play as many friendly matches as you wish, but the condition of your players will be reduced after each match, conditioning the matches you can play during the day without increasing the risk of injury.
After each game, players will win Skills; but they will lose fatigue. Depending on the result, they will also win or lose Moral.
If the match was successful, you will also receive Token compensation, but this will be less than in career mode (PvP).

Lineup and Lineup Skill

The first interactions with the soccer metaverse allow users to create a lineup, choosing from the different available formations. This is important for you to check if you need any more players from a given role, and above all, to test the lineup skills of multiple lineups.
The lineup skill is the main indicator to estimate what will be the result of the match and is calculated based on all of the skills of the players selected to be part of the lineup.
On the first version of the PvE, the lineup skill will take into account three characteristics:
  • Current abilities of the player: knowing the abilities most important in each specific role it’s possible to calculate how a player will perform in other specific roles, depending on the abilities. When training systems are introduced, it will be possible to improve a specific ability of a player that will help him play better in other specific roles.
  • Role knowledge: a player will have different knowledge levels of a role. For example, a Left Wing Back (LWB) will have good knowledge of Left Back (LB) role and normal knowledge of Left Winger (LW), but low knowledge of Center Attacking Midfielder (CAM). This role knowledge also will be able to be improved with player training systems.
  • Special ability: The special abilities of the players in the lineup affects the lineup skill. You can read more about it in the Players section.
Regarding role knowledge and positioning, it is always important to take into account that the overall of a player is affected by his role and the position in which he is playing. As you can see in the tables below, each player has top knowledge of his own role, but his knowledge of other roles is smaller:
Based on these values, it’s possible to understand that the lesser knowledge a player has of a role, the more his overall will decrease when playing in that position. For example, a Left Back (LB) with an overall of 41 will have a player skill of 41 when put in an LB slot in the lineup, since he has top knowledge of that role. However, if that same LB is colocated in a Left Wing-Back (LWB) position, his player skill in that particular lineup will decrease to 38 (3 points less), and if put in a Right Wing-Back (RWB) his skill will be of 36 (5 points less).
This is why it’s so important that you choose wisely the positions of your players according to their role, in order to obtain the best lineup skill possible.
The calculation of the overall lineup skill will be updated as the PvE becomes more complex.


It is important that MetaSoccer mimics real-life soccer and its strategies, and the formation plays a big role in this.
The first version of the PvE includes four formations:
  • 4-4-2 A
  • 4-4-2 B
  • 5-3-2
  • 4-3-3
These formations were chosen as the first ones to integrate gameplay for two main reasons: they are common in soccer, and most importantly, all the specific roles are covered, which adds more variety to the game.
As the game evolves, other formations will become available, making the experience more diverse and allowing users to adopt the strategy that best suits them and their team.

Career mode matches (PvP)

Player vs. Player. As Manager, you will join the lower division of the Continental League that your Club chooses to participate in.

Continental League

There will be 3 continental leagues available, each with multiple divisions:
  • America
  • Europe
  • Asia
Each division will consist of groups of 14 to 16 teams managed by other managers. The season will last 26 days, and you will play a daily match against another team in the league. The winner of the match will receive 3 points, in case of a tie you will receive 1 point each, if you lose you will receive no points.
Just like in friendly matches, after each match your players will be affected by their attributes; in this case, with a greater impact than in the PvE mode.
At the end of the season, the top finishers will receive Tokens compensation and will be promoted to a higher division. The last qualifiers will descend to a lower division (as long as there is one below).
Each match will generate son income that will be shared between players accordingly to the match result.


Each continental league will be composed of 9 divisions, with the 1st division being the best of all and the only one with a single group. The rest of divisions will accommodate as many groups needed, with always lower divisions having more groups than higher ones.
Once a competition is complete, a pre-registration will be created where the teams wishing to join the competition will be signed up. Once the number of teams allows you to create a new division while maintaining the requirements defined above (especially the requirement for more users in lower divisions), an additional division can be created.

Other competitions

In addition to the league, there will also other Player vs Player competitions during the course of the season, like knockout tournaments or multi-stage tournaments.
Some of these tournaments may request a fee to enter.